Advanced 3D mobile development brings new opportunities and challenges.
Game developers face larger projects and more complicated technologies, while
carriers must embrace new distribution and revenue models.
This lecture will review current and emerging mobile 3D technologies, discuss
many of the issues faced by 3D developers today and discuss how hardware acceleration
can provide a solution for many of these obstacles.
Demonstrations will be shown using Java (M3G) and OpenGL ES on production and
development devices.
Consecutive
interpretation from English into Japanese
NVIDIA
Director of Global Carrier Strategy
Mr. Shawn Adamek